1 /* 2 * The MIT License (MIT) 3 * 4 * Copyright (c) 2014 Devisualization (Richard Andrew Cattermole) 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a copy 7 * of this software and associated documentation files (the "Software"), to deal 8 * in the Software without restriction, including without limitation the rights 9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 10 * copies of the Software, and to permit persons to whom the Software is 11 * furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be included in all 14 * copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 22 * SOFTWARE. 23 */ 24 module devisualization.util.opengl.function_wrappers.deprecated_.v13; 25 26 /* 27 alias da_glClientActiveTexture = void function( GLenum ); 28 alias da_glMultiTexCoord1d = void function( GLenum, GLdouble ); 29 alias da_glMultiTexCoord1dv = void function( GLenum, const( GLdouble )* ); 30 alias da_glMultiTexCoord1f = void function( GLenum, GLfloat ); 31 alias da_glMultiTexCoord1fv = void function( GLenum, const( GLfloat )* ); 32 alias da_glMultiTexCoord1i = void function( GLenum, GLint ); 33 alias da_glMultiTexCoord1iv = void function( GLenum, const( GLint )* ); 34 alias da_glMultiTexCoord1s = void function( GLenum, GLshort ); 35 alias da_glMultiTexCoord1sv = void function( GLenum, const( GLshort )* ); 36 alias da_glMultiTexCoord2d = void function( GLenum, GLdouble, GLdouble ); 37 alias da_glMultiTexCoord2dv = void function( GLenum, const( GLdouble )* ); 38 alias da_glMultiTexCoord2f = void function( GLenum, GLfloat, GLfloat ); 39 alias da_glMultiTexCoord2fv = void function( GLenum, const( GLfloat )* ); 40 alias da_glMultiTexCoord2i = void function( GLenum, GLint, GLint ); 41 alias da_glMultiTexCoord2iv = void function( GLenum, const( GLint )* ); 42 alias da_glMultiTexCoord2s = void function( GLenum, GLshort, GLshort ); 43 alias da_glMultiTexCoord2sv = void function( GLenum, const( GLshort )* ); 44 alias da_glMultiTexCoord3d = void function( GLenum, GLdouble, GLdouble, GLdouble ); 45 alias da_glMultiTexCoord3dv = void function( GLenum, const( GLdouble )* ); 46 alias da_glMultiTexCoord3f = void function( GLenum, GLfloat, GLfloat, GLfloat ); 47 alias da_glMultiTexCoord3fv = void function( GLenum, const( GLfloat )* ); 48 alias da_glMultiTexCoord3i = void function( GLenum, GLint, GLint, GLint ); 49 alias da_glMultiTexCoord3iv = void function( GLenum, const( GLint )* ); 50 alias da_glMultiTexCoord3s = void function( GLenum, GLshort, GLshort, GLshort ); 51 alias da_glMultiTexCoord3sv = void function( GLenum, const( GLshort )* ); 52 alias da_glMultiTexCoord4d = void function( GLenum, GLdouble, GLdouble, GLdouble, GLdouble ); 53 alias da_glMultiTexCoord4dv = void function( GLenum, const( GLdouble )* ); 54 alias da_glMultiTexCoord4f = void function( GLenum, GLfloat, GLfloat, GLfloat, GLfloat ); 55 alias da_glMultiTexCoord4fv = void function( GLenum, const( GLfloat )* ); 56 alias da_glMultiTexCoord4i = void function( GLenum, GLint, GLint, GLint, GLint ); 57 alias da_glMultiTexCoord4iv = void function( GLenum, const( GLint )* ); 58 alias da_glMultiTexCoord4s = void function( GLenum, GLshort, GLshort, GLshort, GLshort ); 59 alias da_glMultiTexCoord4sv = void function( GLenum, const( GLshort )* ); 60 alias da_glLoadTransposeMatrixd = void function( GLdouble* ); 61 alias da_glLoadTransposeMatrixf = void function( const( GLfloat )* ); 62 alias da_glMultTransposeMatrixd = void function( const( GLdouble )* ); 63 alias da_glMultTransposeMatrixf = void function( const( GLfloat )* );*/